In Starsim, friendly systems are filled with various ships. These ships are divided into four main classes or types: traders, pirates, soldiers and rangers.
Merchants are ships that specialize in trading goods and resources between different systems. They are equipped with security systems to protect their cargo from possible attacks by pirates or other enemies. They are generally not very maneuverable and do not have strong offensive capabilities.
Pirates, on the other https://gamexch567casino.co.uk/ hand, are ships that specialize in extorting and attacking other ships, especially those carrying valuable cargo. They are usually very fast and maneuverable, with powerful weapons and weak defenses. Sometimes, when pirates are not threatening ships, they are collecting minerals dropped from downed asteroids or other goods/equipment scattered throughout space.
Soldiers are ships that are primarily used for military purposes such as defending systems from enemy forces and attacking enemy systems. They are well armed and armored, equipped with advanced guidance systems and protective equipment. If the player is aggressive and threatens and attacks peaceful ships, soldiers will be released from the planets to teach him a lesson. The same fate befalls the pirates and other rangers. Also, from time to time, system/sector soldiers unite into squads to attack/liberate the enemy system.
The player starts the game as a Ranger. Rangers are ships with a universal role. They trade goods like Merchants, protect friendly systems and attack enemy systems like Soldiers. Rangers can threaten other ships, demanding goods or money, like pirates. Rangers also perform various tasks for planetary governments for a reward.
In StarSim, players will encounter all of these types of ships as they explore the galaxy and interact with the various factions and civilizations that inhabit it. By understanding the characteristics and behavior of each type of ship, players can develop effective strategies to combat them and overcome the dangers of space travel.